Enna

Compile and/or Mod Your Own GeeXboX for Wii
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telenut

Enna

Post by telenut »

Will you implement Enna into this project also?
farter
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Re: Enna

Post by farter »

Not for the foreseeable future.
Fartersoft minus the soft part.
James
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Joined: Tue Apr 10, 2012 7:58 am

Re: Enna

Post by James »

Would This Be A Hard Thing To Do? 8-)

Please Elaborate. :geek:

Thanks ;)
farter
Site Admin
Posts: 70
Joined: Tue Sep 06, 2011 1:38 pm

Re: Enna

Post by farter »

Yes, it will be hard.

1, Enna is no longer a focus of mainstream geexbox. I'm not sure how actively it is being developed.

2, Even if ported, the performance of enna will be hard to tolerate. Imagine geexbox for wii about 50% slower than what it already is.
Fartersoft minus the soft part.
James
Posts: 3
Joined: Tue Apr 10, 2012 7:58 am

Re: Enna

Post by James »

Thanks For The replay, was just thinking of it for the wii because i have a version of it running on my nokia N900 witch is 600 MHz CPU and the wii is 729 MHz. i know The CPU's are different architecture but thought it might run utilizing the existing code of GeeXboX for the wii.

maybe a dumbed down version?
would have nicer GUI then WIIMC.
farter
Site Admin
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Re: Enna

Post by farter »

I dont have the details about N900, but my guess is it has SIMD and OPENGL(ES) acceleration available under linux, both of which are missing in linux for wii.
Fartersoft minus the soft part.
James
Posts: 3
Joined: Tue Apr 10, 2012 7:58 am

Re: Enna

Post by James »

I would say your right, too bad tho, thanks for the replay, i think WiiMC is where the development is and looks like it has a far way to go, and it will probably lose all its developers after the first Wii U hack/exploit.
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