Enna

Compile and/or Mod Your Own GeeXboX for Wii

Enna

Postby telenut » Mon Mar 08, 2010 4:57 pm

Will you implement Enna into this project also?
telenut
 

Re: Enna

Postby farter » Tue Mar 09, 2010 7:11 am

Not for the foreseeable future.
Fartersoft minus the soft part.
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Re: Enna

Postby James » Tue Apr 10, 2012 8:54 am

Would This Be A Hard Thing To Do? 8-)

Please Elaborate. :geek:

Thanks ;)
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Re: Enna

Postby farter » Wed Apr 11, 2012 3:47 am

Yes, it will be hard.

1, Enna is no longer a focus of mainstream geexbox. I'm not sure how actively it is being developed.

2, Even if ported, the performance of enna will be hard to tolerate. Imagine geexbox for wii about 50% slower than what it already is.
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Re: Enna

Postby James » Thu Apr 12, 2012 1:01 pm

Thanks For The replay, was just thinking of it for the wii because i have a version of it running on my nokia N900 witch is 600 MHz CPU and the wii is 729 MHz. i know The CPU's are different architecture but thought it might run utilizing the existing code of GeeXboX for the wii.

maybe a dumbed down version?
would have nicer GUI then WIIMC.
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Re: Enna

Postby farter » Sat Apr 14, 2012 7:52 am

I dont have the details about N900, but my guess is it has SIMD and OPENGL(ES) acceleration available under linux, both of which are missing in linux for wii.
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Re: Enna

Postby James » Sat Apr 14, 2012 8:42 pm

I would say your right, too bad tho, thanks for the replay, i think WiiMC is where the development is and looks like it has a far way to go, and it will probably lose all its developers after the first Wii U hack/exploit.
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